loadingservices.blogg.se

Killing floor original mod
Killing floor original mod







(More questions will be added with time.)ī: All the weapons use default HL:2 ammo types. WARNING: IF YOUR QUESTION IS ALREADY ANSWERED IN THE FAQ OR IS JUST PLAIN DUMB, IT WILL BE EITHER REMOVED OR NOT ANSWERED! However, if there are enough requests, I'll make a separate console command for them. Parrying halves the damage you receive from other melee attacks, including SNPCs (manhack cuts, headcrabs, zombie attacks.), however it is unefficient against explosions, bullets and other Combine technology damage sources.Īll the blurs the melees' viewmodels feature are controlled by the HVU settings, this means you can disable those blurs by disabling HVU. This also comes with a base update fixing bugs and optimizations, a change to the shotgun's reload functions (aiming down sights stops the reload, for example), and a temporary removal of the bash feature. Not only that, but the mechanics have been coded to be as close as the original game's, this means the melees feature parrying, secondary attacks and the combo strikes, as well as some features I wanted to include, like viewmodel blurring on attacks and so on.

killing floor original mod killing floor original mod

It introduces six brand new melee weapons, including perk knives, katana and the infamous crovel! The very first big update for this adddon.









Killing floor original mod